Waiwaye A Tarihin Wasan Bidiyo

post-thumb

Daga cikin duk abubuwan da shekarun 1970 suka samar, kaɗan ne waɗanda suka yi tasirin tasirin al’adu kamar wasan bidiyo. Babu wata tambaya game da shi wasannin bidiyo sun kasance masu ƙarfi a cikin al’umma kuma ɗayan shahararrun abubuwan nishaɗi. Akwai damar idan baka cika shekaru 40 ba, kayi wasa dasu, wasunmu da yawa. Akwai Atari, Intellivision da Colecovision. Kar ka manta da Sega da Nintendo. A yau akwai rukunin yanar gizo waɗanda ke ba ku damar saukar da wasannin kan layi kyauta.

Kuma idan kun tuna wancan zamanin na ƙarshen shekarun 70 zuwa 80, zaku tuna cewa wasannin sun dogara ne da ingantaccen hoto da kuma hanyoyin mafi kyau na harbi abokan gaba. Ya fi yawa ko lessasa da bin keɓewa. Tare da haɓakar Intanet da wasannin kan layi duk da haka, abubuwa da yawa sun canza, gami da ikon sauke wasanni da kunna wasannin kan layi, mai da wasanni ya zama aikin zamantakewa, tare da playersan wasa da yawa, ko abokan hamayya suna wasa da juna daga ƙasashe daban-daban. Wannan na iya zama babban canji ‘da kuma fa’idar da wasanni suka bayar ga duniya.

Amma yaya game kwanakin farko? Ta yaya duk ya fara kuma menene wasannin bidiyo da suka bayyana zamanin?

Masu Bidi’a

Mutane da yawa suna tunanin cewa Pong shine wasan gida wanda ya fara shi duka, amma da gaske Magnavox ne da tsarin su na ‘Odyssey’ a cikin 1972. Kodayake abu ne mai sauƙi, amma shine na farko. Yana da wasanni goma sha biyu masu sauƙi tare da zane mai zane. Koyaya, akwai wurare da yawa don cigaba, kuma anan ne Pong ya shigo wasa.

Nolan Bushnell ya kirkiro Pong, tare da Al Alcorn, wanda ya kafa Atari. Jita-jita tana da cewa lokacin da aka gwada samfurin a wani mashaya a California, inji ta lalace bayan kwana biyu, saboda ta shahara sosai. Mataki na gaba mai ma’ana shine ƙirƙirar sigar gida. Don haka, shekara guda bayan haka, Atari ya sake Pong, an kammala shi tare da ginannun filafili, kuma mai magana. Tabbas, Pong babban rabo ne kuma yana wakiltar sabon mataki a cikin cigaban wasan kwaikwayo. Fiye da sittin na buga ƙwanƙwasawa za a samar, amma Atari ya mamaye kasuwa.

Abu na gaba shine aiwatar da microprocessor, wanda dukkanin masana’antar suka amince dashi. A sakamakon wannan, za a iya samar da tsarin da ke da rikitarwa. Waɗannan tsarin sun haifar da faɗuwar ƙasa da sabbin abubuwa na zane-zane da tasirin ji wanda ba’a taɓa ganin sa ba. Masu amfani suna cinye shi. Masana’antar tana ci da wuta. A cikin 1981 kawai, an kashe dala biliyan biyar akan injunan wasan bidiyo kuma an kashe dala biliyan biliyan akan tsarin wasan bidiyo na gida. Tsarin VCS / 2600 na Atari ya kasance babban dan wasa har zuwa 1982, lokacin da kasuwar caca ta sami matsala.

Menene wasu manyan wasannin? Ta yaya game da Pac Man? Pac Man, launin rawaya wanda ya ci dige kuma ya guji fatalwa irin ta squid, ya kasance abin jin daɗin duniya kuma mai yiwuwa shine babban wasa a kowane lokaci.

Masu mamaye sararin samaniya wani wasa ne mai ban sha’awa. A zahiri, ya nuna alama sosai ga juzu’in wasannin arcade, yana kawo su daga sanduna da zuwa wuraren sada zumunta kamar shaguna da gidajen abinci. Gabatarwar Masu mamaye sararin samaniya shine dakatar da mamaye baƙi. Wannan madaidaiciyar dabara ta ci gaba da zama mafi kyawun wasan arcade a kowane lokaci.

Sannan akwai Super Mario, wanda ya kasance babbar kuma. Ya haɗa da mai adawa da jarumi ɗan Italiya wanda aka tsara shi da gangan a matsayin halin da kowa zai iya danganta shi. Ba da daɗewa ba daga baya Zelda, Metroid, da sauran tsofaffi suka zo.

Tashi da Faduwar Atari

Atari shine mafi kyawun abu a cikin duniyar wasa a farkon 80’s. A yau, su abin tarihi ne na ɗaukaka da ta gabata. To me ya faru? Atari yayi wasu shawarwari marasa kyau, kuma kodayake yana da ɗan rikitarwa, yana da kyau fahimtar halin da ake ciki. A waccan lokacin a cikin duniyar sarrafa kwamfuta, ana aiwatar da matsakaiciyar maganadisu a cikin ajiyar bayanan da aka yi amfani da su a cikin kayan Arcade. Waɗannan matsakaita sun ba da izinin ƙarfin ƙwaƙwalwar ajiya sama da harsashin ROM.

A cikin 1982, Atari yana da zaɓi don haɗa disk disk a cikin tsarin su. Bambancin farashin zai kasance na ɗan lokaci, kuma ƙarfin ƙwaƙwalwar zai kasance da mahimmanci. Atari, duk da haka, yayi tunanin cewa kafofin watsa labaru sun kasance ‘masu rauni’ ne don mabukaci ya iya ɗaukar su yadda yakamata. ‘Damuwa’ ta Atari ga kwastoman ta ci tura. A cikin shekarun da suka gabata, an sami layin mai kyau wanda zai raba ingancin wasan arcade daga ingancin wasan gida. Tare da arcades masu amfani da ƙarfin ajiya sau goma zuwa sau arba’in da biyar fiye da tsarin gida wanda layin mai kyau ya zama rami. Wasannin wasan kwaikwayo kamar suna canzawa sosai, yayin da tsarin gida ya zama kamar ‘makale ne cikin lokaci.’

Jama’a da sauri sun zama ba su da sha’awar kayan wasan bidiyo na musamman, kuma tallace-tallace sun faɗi ƙasa. Wannan zai nuna ƙarshen mulkin Atari na kasuwar wasan bidiyo.

Yunƙurin Sabon

A cikin 1984, komai ya canza. Dalilin? Innoirƙirare guda biyu Rage farashin kwakwalwan Dynamic RAM (DRAM) wanda ya ba da damar ƙarin ƙwaƙwalwar ajiya, da kuma samar da manyan na’urori masu sarrafa 8-bit, waɗanda suka saukar da farashin kwakwalwan da suka gabata. Sega, sabon ɗan wasa a cikin tsarin caca na gida, ya shiga kasuwar wasan taɗi tare da Babbar Jagora. 2. Tsarin Sega Master zai sayar sosai