Pacman

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A shekarar 1980 wani dan karamin dillali da aka sani da sunan Midway ya fitar da wasan da aka shirya zai zama ɗayan manyan kayan wasan Kwaikwayo na kowane lokaci. Wanda Namco ya haɓaka, Pacman wasa ne na maɗaukaki wanda ɗan wasa ke kewaya Pac-man, adon rawaya, ta hanyar ƙwayoyin cin abinci mai ƙyama da kuma gujewa fatalwa.

Babu shakka Pacman yana da tasirin gaske a masana’antar wasan bidiyo. Har zuwa Pacman, wasannin bidiyo kusan kusan ‘Sararin Sararin Samaniya’ ne - wasannin da ɗan wasa ke sarrafa ikon sararin samaniya wanda dole ya harba wani abu. Pacman shine wasa na farko da ya fice daga waccan samfurin kuma yayi nasara matuka. Tun daga wannan lokacin, wasannin bidiyo sun bambanta da yawa kuma suna ci gaba da rarrabawa zuwa sabbin yankuna masu kirkirar abubuwa.

Sunan Pacman ya samo asali ne daga jumlar Jafananci Pakupaku wanda a sauƙaƙe ake fassara shi zuwa ‘ya ci, ya ci’. A zahiri, asalin wasan an fito dashi ne ƙarƙashin suna Puck Man a japan, amma lokacin da Midway ya ɗauki wasan don a sake shi a Amurka sai aka canza sunan zuwa Pacman saboda tsoron ɓarna da zai iya haifar da Amurkawa a cikin arcades kuma za su haɗa da raɗa P cikin F a cikin sunan Jafananci ‘Puck Man’.

Farkon wasan da aka sani da ‘cikakken wasan Pacman’, wanda dole ne dan wasa ya kammala dukkan matakan 255, ya tattara duk abubuwanda ake biya kuma kada fatalwa ta kama shi, Billy Mitchell ne ya buga shi a shekarar 1999. Billy ta kafa tarihin a wani gidan wasan kwaikwayo na gida a New Hampshire yayin amfani da dabarun ingantawa a cikin tsawon awanni 6 na wasan wasa kuma baya amfani da kowane tsarin maimaitawa ko dabara. Sakamakon karshe shi ne 3,333,360.