Uphengululo lweMidlalo yeKhompyuter- ubuGcisa noPhuculo

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Inkqubela phambili eqhubekayo kwitekhnoloji yemizobo, iziseko zemidlalo yeqonga, itekhnoloji yeprosesa kunye nezinto ezintsha kuyilo ziya kubona ukukhula okunamandla ngakumbi kwimidlalo yekhompyuter kulo 2006.

Ukudlala kude kakhulu namhlanje ukusuka kumanqanaba omntwana kwimidlalo yevidiyo malunga neminyaka engamashumi amathathu eyadlulayo. Isikwere kunye namanani ajikeleziweyo awayeqhele ukongamela kunye nokonwabisa ii-gamers kwiscreen ngoku yividiyo-bhanyabhanya efana nokuba ayibobomi obunjengokuba abantu namhlanje befumana imidlalo yecomputer icelomngeni ngakumbi kwaye inika umdla.

Uphuculo olwenziwa rhoqo kubuchwephesha bekhompyuter ligqithile kulindelo kwintengiso yemidlalo yekhompyuter kwimpahla ethambileyo kwaye iyiguqulele ekubeni yishishini elinye elikhulu ngexesha elifutshane kakhulu. Impembelelo enkulu kule midlalo izayo yenza indima yokudlala imidlalo kunye nabantu bokuqala abadubula.

Ukuphuhliswa kwebhendi ebanzi kube negalelo elibonakalayo kwimidlalo ye-Intanethi ethi kumazwe afana noMzantsi Korea, umdlalo we-Intanethi (i-Starcraft Gozu) uqokelele abalandeli abaninzi abawuthandayo umdlalo njengemidlalo yesizwe. imidlalo yokudlala ekwi-intanethi ifumene ukuthandwa okungazange kubonwe ngaphambili (okanye kunokwenzeka ngaphambili), ukuba ukhuphiswano lwamazwe aphesheya luye lwalwa kwi-Intanethi. Ngalo lonke ixesha uzama ukogqitha kwaye ukhuphe ukhuphiswano, kwihlabathi liphela, umdlalo we-Intanethi uye waba ngumceli mngeni kwaye ubukhali.

Apho uyilo lomdlalo wekhompyuter lwalusetyenziselwa ukuba lube yinto elula, namhlanje amaqela amagcisa, iimvumi, abavelisi kunye nemizi-mveliso yemidlalo basebenzisana ukwenza eyona nto ibalaseleyo kwaye banikezela ngokusemandleni abo kuluntu oluyikhusele kakhulu imidlalo. Umzi mveliso nangona kunjalo, ngokwentetho yentengiso, akafikeleli kwincopho. Ngokoluvo lwam, akukho ndawo ikufuphi nayo. Ukuqhubeka kwezinto ezintsha ezenza imveliso yecompyuter yemidlalo kukhulu kakhulu kwaye kunomvuzo, izinto ezaneleyo zokukhuthaza abayili kunye nabadlala umdlalo ukuba baqhubele phambili, ukuba ngubani owaziyo ukuba zeziphi izinto ezimangalisayo ezigcinelwe uluntu lokudlala kwikamva.

Yintoni eyenza ukuba imidlalo yekhompyuter idume kakhulu kukukhutshwa rhoqo kwesoftware yomdlalo wekhompyuter. Ukuba awukazami oku kulandelayo, fumana idemo kwaye uzifumanele ngokwakho.

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Ikhonsoli yeMidlalo

Umdyarho wetekhnoloji kudidi lwemidlalo yekhompyuter izakuthatha inxaxheba kakhulu yiMicrosoft ngeXbox 360 yazo - inikwe amandla yiyunithi yokuqhubekeka kwezinto ezininzi, i-Playstation 3 kaSony yitekhnoloji yeprosesa yeseli, kunye neRevolution yeNintendo iya kuvumela ukuhlangana komdlali ngesilawuli sokuva intshukumo ngaphandle kwamacingo. .

ukuthandwa kwekhompyuter kunye nemidlalo yevidiyo ibe lishishini elikhulu kwaye igqithisile kwingeniso yemveliso yefilimu ngaphandle kweefilimu ezincedisayo. Nangona kunjalo ishishini elongezelelweyo kwimidlalo yekhompyuter liza ngohlobo lwamakhadi okuthengisa, ukushicilelwa kweT-shirt kwabalinganiswa abadumileyo kwimidlalo yevidiyo nakwizihloko zomdlalo nakwimidlalo kamabonwakude ebonisa ukuphononongwa kunye nokhuphiswano lokudlala. Ukujonga inkqubela phambili kunye nezinto ezintsha kuyilo lomdlalo kunye netekhnoloji yeekhompyuter, unyaka ka-2006 uya kuba nemincili nangakumbi.