Ihlabathi lokudlala ngekhompyuter, kwizikhundla eziphezulu kunye nokhuphiswano olukhulu

post-thumb

Imidlalo yabadlali abaninzi kunye nemidlalo yeetumente ngoku zinikezela ngamabhaso ezinkozo, zongeza kwimincili yokhuphiswano. Ukuthatha inxaxheba, ikhadi elisebenzayo lekhredithi okanye i-akhawunti ye-paypal iyafuneka. Kwaye, umdlali kufuneka aphile kwilizwe okanye ilizwe elingenamthetho ngokuchasene nokudlala kwi-intanethi ngemali.

Iiligi zemidlalo ziye zibe yingcali kwaye ziququzelele ukhuphiswano apho amabhaso emali exabisa ngaphezulu kwe-US $ 100,000 ezinkozo. Ezi ziganeko zibonwa njengeshishini kunye namathuba ophuhliso lokuthengisa. Izixhobo ezinkulu zokwenza izixhobo njenge-Intel ezixhasa amaqela emidlalo kwaye zibone imidlalo yokudlala kwihlabathi liphela njengendawo enenzuzo yokwazisa iimveliso zabo. Ukhuphiswano lomdlalo ophezulu kakhulu luyathandwa, kodwa imilo yokwenene yenzeka ngasemva, apho iinkampani zichitha izigidi zizama ukufumana itekhnoloji yazo ngqo ezandleni zabadlala umdlalo.

ukudlala ngobungcali kulithathile ihlabathi ngoqhwithela kwaye, ukhuphiswano lwe-LAN ziitumente ezisemgangathweni ophezulu kunye nabadlali abambalwa abafumana umvuzo wokukhuphisana. Umdlali oqeqeshiweyo onesicwangciso senkxaso endaweni anokufumana ukuya kuthi ga kwi-US $ 500,000 ngonyaka. ICyberathlete, i-Professional League, i-Gamecaster, i-Global yokudlala i-League, eminye yemibutho ebamba ukhuphiswano. Iligi yokuqala yokudlala yasekwa ngo-1997 kwaye namhlanje olu khuphiswano alugcini nje ngokuba ngumabonwakude kodwa kugutyungelwa ziimpapasho eziphambili kunye namaphephandaba. I-MTV, i-CNN, i-ESPN, i-USA Network, i-ABC yeendaba zehlabathi namhlanje, i-FOX, i-WB kunye nabanye basasaza imicimbi ngoku.

Abadlali abavela kuzo zonke iinkalo zobomi baqeqesha kakhulu ukuba ziintshatsheli zehlabathi, ukuphumelela kuzisa udumo, imali kunye nokwamkelwa. Kwaye, ukusukela ngo-2001 iMidlalo yeHlabathi ye-Intanethi ibanjelwa kwilizwe elahlukileyo minyaka le. Ibhaso ngo-2004 lalifanele i-US $ 400, 000 kwaye abakhuphisana nabo badlala: FIFA Soccer 2004, Isidingo seSantya, phantsi komhlaba, Star-Craft, Brood War, Unreal Tournament 2004, Dawn of War, Dead okanye Alive Ultimate, kunye Halo 2.

Ukudlala kakhulu; imalunga nokucinga ngokukhawuleza, ukuziqhelanisa kakhulu, ukusebenza kweqela, ukusebenzisana nabanye abadlali, kunye nokuqonda itekhnoloji ngokugqibeleleyo. abadlali beGamers kufuneka babe sezinzwaneni zabo, bahlale benolwazi ngokuqaliswa okutsha, utshintsho, ii-patches, ukukopela kunye nokunye.

Ngokwengcali ye-Intanethi kwezemidlalo uProfesa uMark Griffiths, ‘umlutha wokudlala kwi-Intanethi kubantu abambalwa yinto eyenzekayo kwaye abantu bafumana iimpawu ezifanayo nezobukhoboka bendabuko. Ziintlobo zemidlalo engross ngokupheleleyo kumdlali. Ayisiyo imidlalo onokuyidlala imizuzu engama-20 uyeke. Ukuba uza kuyithatha ngokungathí sina, kufuneka uchithe ixesha uyenza '

Ukudlala ngokungathandabuzekiyo kuyaqinisekiswa, iikholeji ezininzi eziphambili zibonelela ngezifundo ezincinci nakwizinto eziphambili kuyilo lomdlalo, oopopayi, ukuqonda kunye nokudlala, umculo wekhompyuter, isayikholoji yokudlala nokunye. I-RPI, iZiko lePratt, iYunivesithi yaseColorado, iZiko lobugcisa lasePhoenix, iYunivesithi yaseWashington, kunye neDyunivesithi yasePennsylvania ziphakathi kwabo baneenkqubo kwimizobo yekhompyuter kunye netekhnoloji yomdlalo. Zimiselwe ukuba zibe sisixokelelwano sokondla i-US $ 10 yezigidigidi ngonyaka kushishino lomdlalo.