Ukubuyekezwa Kwemidlalo Yekhompyutha - Ukuqamba Nentuthuko

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intuthuko eqhubekayo kubuchwepheshe behluzo, ingqalasizinda yokudlala yesikhulumi, ubuchwepheshe beprosesa kanye nezinto ezintsha ekwakhiweni kuzobona intuthuko enolaka emidlalweni yamakhompyutha kulo 2006.

Ukugembula kuhambe ibanga elide namuhla kusuka ezinyathelweni zezingane zemidlalo yevidiyo cishe eminyakeni engamashumi amathathu edlule. Izibalo ezinamacala ayizikwele nezimagqagala ebezivame ukubusa nokujabulisa abadlali bamageyimu esikrinini manje seziyibhayisikobho yamavidiyo amaningi uma kungenjalo impilo enjengaleyo abantu namuhla abathola ukuthi imidlalo yama-computer iyinselele futhi iyajabulisa.

Ukuthuthuka okuqhubekayo okwenziwe kubuchwepheshe bekhompyutha kweqe okulindelwe ekuthengisweni kwemidlalo yekhompyutha izinto ezithambile futhi sekuyenze ibhizinisi elilodwa elikhulu esikhathini esifushane kakhulu. Umthelela omkhulu kule midlalo ezayo wenza indima edlala imidlalo kanye nabadubuli bokuqala.

Ukuthuthukiswa kwe-broadband kube nomthelela omkhulu emidlalweni ye-inthanethi yokuthi emazweni afana neSouth Korea, imidlalo ye-inthanethi (i-Starcraft Gozu) iqoqe abalandeli abaningi abawubiza ngothando lo mdlalo njengomdlalo wawo kazwelonke. Ukugembula ku-inthanethi sekuzuze ukuthandwa okungakaze kubonwe ngaphambili (noma okungenzeka ngaphambili), ukuthi lo mqhudelwano wamazwe omhlaba ulwa futhi ulwa online. Ukuzama njalo ukukhipha ubuhlakani nokudlalisa umncintiswano, emhlabeni wonke, ukugembula ku-inthanethi sekuyinselelo enkulu futhi kukhulu.

Lapho imiklamo yemidlalo yamakhompiyutha yayijwayele ukuba yinto elula, namuhla amaqembu wabaculi, abaculi, abakhiqizi kanye nezimboni zemidlalo basebenza ngokubambisana ukwenza okungcono kakhulu futhi banikele ngokusemandleni abo emphakathini ophathe imidlalo kahle kakhulu. Imboni nokho ayikaze, ngokwezinga lokumaketha, ifinyelele esicongweni. Ngokubona kwami, akukho lapho kuseduze khona. Ubuchwepheshe obusha njalo obakha imboni yemidlalo yamakhompiyutha bukhulu kakhulu futhi buyavuza, buningi ngokwanele ukugqugquzela abasiki bengqephu nabadlali bamageyimu ukuthi baqhubekele phambili, ukuthi ngubani owaziyo ukuthi yiziphi izimanga ezibekelwe umphakathi wokudlala esikhathini esizayo.

Okwenza imidlalo yekhompiyutha ithandwe kakhulu ukukhishwa okujwayelekile kwesoftware yekhompyutha. Uma ungakazami okulandelayo, thola idemo bese uzitholela ngokwakho.

  1. I-Backyard Baseball 2005
  2. Impi 2
  3. Impucuko IV
  4. Dance Dance Revolution ULTRAMIX3
  5. UKWESABA 1.Fifa 06
  6. Ukudla Ukulwa!
  7. Grand Theft Auto
  8. UHarry Potter neGoblet yoMlilo
  9. Inganekwane kaZelda: I-Minish Cap
  10. UMario Kant DS
  11. Isidingo Speed 1.Ninja Gaiden Mnyama
  12. IKing Kong kaPeter Jackson
  13. Isakhamuzi Esibi 4
  14. IPirates kaSid Meier!
  15. Ubuqili 3: Hlonipha Phakathi Kwamasela
  16. The Chronicles of Narnia: The Lion, The Witch, kanye neWardrobe
  17. I Incredibles: Rise of the Underminer
  18. Siyamthanda uKamatari

Console Ukudlala

Umjaho wobuchwepheshe esigabeni semidlalo yamakhompiyutha uzobamba iqhaza elikhulu yiMicrosoft nge-Xbox 360 yawo - enikwe amandla yi-multi core processing unit, i-Playstation 3 yakwa-sony ngobuchwepheshe bokucubungula amaseli, neRevolution nguNintendo izovumela ukuxhumana komdlali ngesilawuli sokuzwa ukunyakaza okungenantambo .

Ukuthandwa kwemidlalo yamakhompiyutha neyamavidiyo kube yibhizinisi elikhulu ukuthi kudlule imali engenayo embonini yamafilimu ngaphandle kwemali engenayo yamafilimu. Kodwa-ke ibhizinisi elengeziwe lemidlalo yekhompyutha liza nangendlela yamakhadi okuhweba, ukuphrinta kweT-shirt yabalingiswa abathandwayo emidlalweni yevidiyo nezihloko zemidlalo nemibukiso yethelevishini equkethe ukubuyekezwa nemincintiswano yokudlala. Uma kubhekwa intuthuko eqhubekayo kanye nezinto ezintsha emiklamweni yemidlalo nakubuchwepheshe bekhompyutha, unyaka ka-2006 uzothokozisa kakhulu.