Ukugembula kuqeda isizungu.

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Ukugembula kuthandwa kakhulu yintsha, abesifazane, izingane, kanye nabesilisa. Abantu abadala bathi badlala imidlalo njengoba iqeda isizungu futhi ibaxhumanise nabanye. Izibalo ziveza ukuthi ama-41% wabadlali bamageyimu ngabesifazane kanti ngaphezu kuka-43% wamageyimu aneminyaka yobudala engama-25-49. Futhi, ucwaningo lubikezela ukuthi imakethe yemidlalo ngo-2005 izoba ngama-US $ 29 billion.

Abadlali bangakhetha phakathi kwemidlalo egciniwe nemidlalo eku-inthanethi. Imidlalo egciniwe idlalwa kuma-consoles ngenkathi imidlalo eku-inthanethi idlalwa kukhompyutha kusetshenziswa i-broadband noma shayela uxhumano lwe-Intanethi. Ukukhula kwemidlalo eku-inthanethi ngokusho kwe-IDC, inkampani yocwaningo, kulindeleke ukuthi kuthinte abasebenzisi abayizigidi ezingama-256 ngonyaka ka-2008. Futhi, lokho kudlala ibhizinisi elibucayi kufaniswa nokusingathwa kwezingqungquthela zomhlaba wonke ezinikele kwezokudlala kanye nokwakhiwa kwe-‘Casual Games Special Interest Iqembu. '

Ukugembula kuthumba umcabango wabadlali futhi kusebenzise izinzwa: ukubona, umsindo, kanye nokuthinta. Abaningi badinga ukusetshenziswa kobuhlakani namasu. Imidwebo eyinkimbinkimbi, imibala, amaqiniso wekhwalithi ephezulu konke kusethwe ukuthi kubambe futhi kubambe ukunakwa kwabadlali. ukudlala ngabadlali abaningi kuthatha inzalo ezingeni elilandelayo ‘inikeza izinselelo kanye nama-horizons amasha okufanele anqotshwe.

Imidlalo edlalwa kwi-Intanethi injengokuthi abahlanganyeli abahlakaniphile bathole izindlela zokuphusha umdlalo ungaphezu kwemingcele yawo ebonakalayo, umuntu angakwazi ngisho nokukopela amadivayisi ukugwema izinkinga ezibangelwa umdlalo. Imidlalo ihlola amakhono, ubuhlakani, ikhono lokuhlushwa kanye netekhi bazi ukuthi kanjani.

Ukwakhiwa kwemidlalo eku-inthanethi kunezici zebhizinisi eziyisithupha: obhalisile; umkhangisi; umhlinzeki wesikhulumi semidlalo; umhlinzeki wesevisi ye-broadband; umhlinzeki wesevisi yenethiwekhi; nomhlinzeki wokuqukethwe wemidlalo. Kuyimali enkulu yebhizinisi’hardware ngonyaka ka-2005 kulindeleke ukuthi ibe yi: US $ 9.4 billion nge-software kanye nemali engenayo ethinta ama-US $ 16.9 billion.

Kodwa-ke, kunokubheda, ukugembula kungaba umlutha futhi kuthinte izingane ezijwayelekile zokuphila ziyeke ukufunda, omama bezindlu bayishaye indiva inqubo yabo yansuku zonke, futhi abantu balingeka ukuthi badlale imidlalo ngisho nasemsebenzini. Kungaholela ekuzibulaleni, ukungalingani ngokwengqondo kanye nokucekela phansi imishado nemisebenzi. Abadlali bamageyimu baba ohlangothini oluthile futhi kuyaqabukela benze ukuxhumana nomphakathi ngaphandle kwamaqembu abo emidlalo.

Ucwaningo lweziyobisi lukhombisa ukuthi ukugembula kungaholela: ekuthatheni ngokweqile, ukunganakwa, ukuqamba amanga, isimilo esingamukeleki emphakathini, i-carpal tunnel syndrome, amehlo owomile, ukunganakwa kwenhlanzeko yomuntu siqu, kanye nokuphazamiseka kokulala.

Amasayithi amageyimu adumile afaka phakathi: Imidlalo ye-MSN enabasebenzisi ababhalisiwe benyanga abayi-3.4; IPogo enabasebenzisi ababhalisiwe benyanga abayi-8.6 million; kanye nemidlalo ye-Yahoo enabasebenzisi ababhalisiwe nyangazonke abayizi-10.1.

Abahlaziyi babikezela ukuthi ngonyaka ka-2007 ukugembula online kuzoba okungenani ama-petitithi angama-285 ngenyanga, imali engenayo ekhishwa ngokubhaliselwe kwe-inthanethi kwezemidlalo kulindeleke ukuthi ifinyelele ku-US $ 650 million ngonyaka.

Ikusasa ngokusho kukaPeter Molyneux, likwimidlalo esathuthukayo ‘eklomelisa umdlali’ ngokuphuma ebhokisini ‘nokucabanga. Imidlalo kumele ikhuthaze abadlali ukuthi basebenzisane futhi banqume indlela umdlalo ozothatha ngayo.