Umhlaba wemidlalo yekhompyutha, iziteki eziphakeme kanye nokuncintisana okukhulu

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Imidlalo yabadlali abaningi kanye nemincintiswano manje seyinikela imiklomelo yemali, enezela kumnandi wokuncintisana. Ukubamba iqhaza, kudingeka ikhadi lesikweletu elivumelekile noma i-akhawunti ye-paypal. Futhi, umdlali kufanele aphile ezweni noma ezweni elingenayo imithetho ephikisana nemidlalo ye-inthanethi ngemali.

Izilimi zamageyimu ziba ngongoti futhi zihlela imincintiswano lapho imiklomelo yemali ibiza ngaphezu kuka-US $ 100,000 ngokheshi. Le micimbi ibonwa njengamathuba entuthuko kwezamabhizinisi nezokumaketha. Imidondoshiya yokukhiqiza i-Hardware efana ne-Intel exhasa amaqembu emidlalo futhi abone ukuthi imidlalo yokudlala emhlabeni wonke iyindlela enenzuzo yokwazisa ngemikhiqizo yabo. Imincintiswano yemidlalo esezingeni eliphezulu iyathandwa, kepha izimpi zangempela zenzeka ekusithekeni, lapho izinkampani zichitha izigidi zizama ukuthola ubuchwepheshe bazo ngqo ezandleni zabadlali

Ukudlala ngobungcweti kuthathe umhlaba ngesivunguvungu futhi, imincintiswano ye-LAN imiqhudelwano esezingeni eliphezulu nabadlali abambalwa abahola imali yokuncintisana nje. umdlali oqeqeshiwe onecebo loxhaso olusebenzayo angathola kufika kuma-US $ 500,000 ngonyaka. ICyberathlete, Professional League, Gamecaster, Global gaming League, ngezinye zezinhlangano ezisingatha imincintiswano. Iligi yokuqala yemidlalo yobungcweti yasungulwa ngonyaka we-1997 kanti namhlanje imincintiswano ayigcini nje ngokuba kuthelevishini kepha imbozwe yizincwadi ezinkulu namaphephandaba. IMTV, CNN, ESPN, USA Network, ABC World News Namuhla, FOX, WB nabanye basakaza imicimbi bukhoma.

Abadlali abavela kuzo zonke izigaba zokuphila baziqeqesha kakhulu ukuze babe ngompetha bomhlaba, ukuwina kuletha udumo, imali kanye nokuhlonishwa. Futhi, kusukela ngo-2001 iMidlalo Yomhlaba Yonke Yezemidlalo ibanjelwa ezweni elihlukile unyaka nonyaka. Umklomelo ngo-2004 wawubiza ama-US $ 400, 000 kanti izimbangi zazidlala: FIFA Soccer 2004, Need for Speed, Underground, Star-Craft, Brood War, Unreal Tournament 2004, Dawn of war, Dead or Alive Ultimate, noHalo 2.

Ukudlala kuyingozi; kumayelana nokucabanga okusheshayo, ukuzijwayeza okukhulu, ukusebenza kweqembu, ukuxhumana nabanye abadlali, nokuqonda ubuchwepheshe ngokusemandleni. Abadlali bamageyimu kufanele babe sezinzwaneni zabo, bahlale benolwazi ngokuqaliswa okusha, izinguquko, ama-patches, ukukopela, nokuningi.

Ngokusho kwesazi sezengqondo sokudlala ku-inthanethi uProfesa Mark Griffiths, ‘ukulutha kwezemidlalo online kwabambalwa kuyinto eyenzeka ngempela futhi abantu baba nezimpawu ezifanayo nezomlutha wendabuko. Yizinhlobo zemidlalo ezifaka umdlali ngokuphelele. Akuyona imidlalo ongayidlala imizuzu engama-20 bese uyama. Uma uzokuthatha ngokungathi sína, kufanele uchithe isikhathi ukwenze '

Ukuthi umdlalo uthathwa ngokungathi sína kuyaqinisekiswa, amakolishi amaningi amakhulu ahlinzeka ngezifundo ezincane nezincane ekwakhiweni kwemidlalo, ukugqwayiza, ukuqonda kanye nokudlala, umculo wekhompyutha, i-psychology yokudlala nokuningi. I-RPI, iPratt Institute, iYunivesithi yaseColorado, i-Art Institute yasePhoenix, iYunivesithi yaseWashington, neYunivesithi yasePennsylvania ziphakathi kwalabo abanezinhlelo zemidwebo yekhompyutha nobuchwepheshe bemidlalo. Zenzelwe ukuba uhlelo lokuphakela imboni yemidlalo yonyaka eyi-US $ 10 billion.