Imidlalo Yevidiyo Ingakulungela

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Izigidi zabantu baseMelika ziyayithokozela imidlalo yamavidiyo-ngejubane le-adrenaline, ubungane, umncintiswano, nethuba lokuba ngumuntu othokozisayo, okungenani ezweni elibonakalayo.

Izindaba ezimnandi ukuthi abaseMelika akudingeki bangene ebhange ukuze badlale imidlalo yevidiyo abayithandayo. I-GameTap ye-Turner Broadcasting System ingenye yezinketho zakamuva nezinkulu kakhulu zabathengi zokuthola umdlalo wabo nokuzwa konke okuhle ngemidlalo. Inethiwekhi yokuqala yokuzijabulisa ye-broadband enomusa, i-GameTap (www.gametap.com) inikeza amakhulukhulu emidlalo emikhulu kunawo wonke amapulatifomu amaningi nge- $ 14.95 engabizi ngenyanga.

‘UTurner udale i-GameTap ngoba befuna ukuthi abadlali bamageyimu babe nemidlalo enhlobonhlobo-i-vault ebonakalayo evumela ukuthi bakwazi ukuzwa zonke izinhlobo zokuthakazelisa kubandakanya ukudlala indima, isenzo, nemidlalo yama-puzzle,’ kusho uStuart Snyder, Umphathi Jikelele weGameTap.

Kepha ngaphezu kokujabulisa, ingabe ukudlala le midlalo kungakhuthaza ukuzithuthukisa? Bambelela kubalawuli bakho: abanye abacwaningi nabagxeki bezenhlalo manje baphikisana ngokuthi ukudlala ividiyo kunobuhle bayo. Ingasheshisa ukucabanga, ithuthukise amakhono engqondo futhi yehlise nodlame. Ngenkathi kungekho ophikisana nokudla kwamahora angama-24 kwemidlalo yevidiyo, ababukeli abaningi manje babona amanani afihlekile.

Cabanga ngocwaningo olwenziwe e-University of Rochester eNew York, olwaphetha ngokuthi abantu abadala abasebancane ababedlala imidlalo yevidiyo bangakhulisa ‘ukunakwa kwabo kwevidiyo.’ Kokunye ukuhlolwa, isibonelo, izifundo zokuhlolwa zacelwa ukuthi zithole ngokushesha ukuthi ngabe isimo esithile-isikwele noma idayimane-sivele ngaphakathi kwamasongo ayisithupha. Abadlali bamavidiyo baphume phambili. Abaphenyi bathi imidlalo yamavidiyo iphoqa abadlali ngasikhathi sinye ukwenza imisebenzi ehlukahlukene, njengokuthola nokulandela umkhondo wezitha, nokugwema ukulimala. Lawo makhono wokudlala umdlalo angahumushela kumakhono wokubuka ajwayelekile asebenza empilweni yansuku zonke.

‘Kwesinye isikhathi sicabanga ngamasiko athandwayo njengokuzijabulisa nje, kepha akukho lutho olungenzi lutho ngemidlalo yamavidiyo-iyindawo yokuzijabulisa esebenzelana kakhulu, efuna ngenkani eyake yenziwa,’ kusho uSnyder. ‘Uma abasebenzi beGameTap bama-overachievers bekhombisa, imidlalo yamavidiyo iyindlela enhle yokufunda ukucabanga ngezinyawo zakho.’

Imidlalo yokulingisa, lapho abadlali baklama khona konke kusuka kuma-roller coasters kuya emadolobheni, kungathola izingane zithande ubunjiniyela bemishini kanye nokuhlelwa kwedolobha. Umlobi wabhala uSteven Johnson: ‘Umshana wami ngabe ulele ngemizuzwana emihlanu uma ungamngena ekilasini lezifundo zasemadolobheni, kodwa ngandlela thile ihora lokudlala i-‘Sim City’ limfundise ukuthi amanani entela aphezulu ezindaweni zezimboni angakhubaza intuthuko. '

UJohnson, umbhali wencwadi ethi ‘Konke Okubi Kukulungele: Indlela Amasiko Anamuhla Asidumisa Ngayo,’ ube ngumvikeli ovelele wemidlalo yevidiyo. Ubuye futhi wangena empikiswaneni yokuthi imidlalo yamavidiyo ikhuthaza ubudlova yini, ethi ubugebengu phakathi kwentsha nentsha sebunciphe cishe cishe okubili kokuthathu kusukela ngonyaka we-1975. Ukuthi imidlalo yamavidiyo ingathatha isikweletu kuyindaba yenkulumompikiswano enamandla, kepha uJohnson uphakamisa ukuthi imidlalo yamavidiyo ingahle yenza njenge-valve yokuphepha.

Imidlalo yevidiyo ingahle ibe nenani lezokwelapha. UMark Griffiths, uprofesa waseNottingham Trent University eNgilandi, uthi imidlalo yamavidiyo ingasiza ekuphazamiseni izingane ezelashwa ngamakhemikhali nokwelashwa i-sickle cell anemia. Le midlalo ingasebenza futhi njengokwelapha ngokomzimba ukulimala kwengalo.

Njengabacwaningi abaningi, iGriffiths ikhuthaza ukulinganiswa ekudlaleni umdlalo. USnyder weGameTap uyavuma. ‘KuGameTap, siyayithanda imidlalo, sicwile kuyo, futhi sinamakhulu esingakhetha kuwo. Kepha siyazi futhi ukubaluleka kokubeka isilawuli phansi. Umhlaba ongokoqobo ungaba mnandi, kepha akukho okungenziwa esikhundleni sangempela. '